No submissions about memes, jokes, meta, or hypothetical / dream builds.No titles that are all-caps, clickbait, PSAs, pro-tips or contain emoji.No submissions about retailer or customer service experiences.No submissions about sales, deals or unauthorized giveaways.No submissions about hardware news, rumors, or reviews.Please keep in mind that we are here to help you build a computer, not to build it for you. Latest Bios (2202) latest drivers.Submit Build Help/Ready post Submit Troubleshooting post Submit other post New Here? BuildAPC Beginner's Guide Live Chat on Discord Daily Simple Questions threads I need a solution or A refund, It's completely unacceptable that I can just be left in limbo after purchasing such an expensive product. I have installed windows 7 64 bit and loaded all the up to date drivers and updates and it does exactly the same thing in both operating systems. You cannot recommend one single other USB card to try? you tell me to reinstall software when I send you my logs, i keep having to jump through hoops, i literally must have spent 60 hours just troubleshooting. I'm really disappointed that you cannot help me this has gone on for months. The support team have stopped answering me since i requested a refund. I have tried disabling the 3.1 controller in the bios drivers from the above recommendation (snappy) with and without overclocking, XMP Disabled. Thanks for your post, so we know it is possible for it to work correctly on this board. I use the most recent drivers found from Snappy Driver Installer and most recent BIOS. Having offline drivers gives Snappy Driver Installer the ability to have access to fast driver updates, even if it can't find an active internet connection. Rift on USB3.1 and 2 Sensors on USB3 + a 3rd on USB2. Tim Fisher Updated on JSnappy Driver Installer (SDI) is a powerful free driver updater tool for Windows that can store its entire collection of drivers offline. While I don't know what else it could be, I'm afraid it won't fix the issue. Does anyone else have this motherboard with no tracking or sound issues using the Rift? Any ideas I could try, other than dropping another $150 for a new motherboard. I build this system for the Rift and it appears that I made a bad motherboard choice. Both had the same motherboard as me (Asus Z170-A). Two of those mentioned which motherboard they are using. Through my online and forum searches, I've found a few people complain of similar issues. * Built in sound on motherboard is disabled via the bios * Disabled the power management options via device manager * Swapped my keyboard and mouse with my son's system * Tried all combinations of USB slots including USB 2.0. * Removed all sources of IR in the room that I could. Go to the Intel site, search for your chipset and download the Chipset INF Utility and Management Engine Driver from there. * Attached the Rift to my son's system (i5 2500K and same exact video card model). Those look like old versions - drivers arent usually the latest versions on Gigabyte site. Disconnected all other unnecessary devices. Connected both devices to this card and nothing else. * Bought and installed the Inateck recommended PCI-E to USB card (attached the power). * Clean installed Windows 10 64 with minimal setup afterwards Inateck Superspeed 7 port PCI-E to USB 3.0 card (the recommended card) Intel i5 6600K (not overclocked currently) Oddly, it never seems to happen in Farlands. It is most prevalent in Lucky's Tale and second most at the Home. No gotchas.' statement while doing regular updates and trying to deliver the best experience that we possibly could. I've noticed this is multiple games and at the Oculus Home. Snappy Driver Installer is developed by volunteers on their spare time. On top of all this, sometimes the sound will completely stop mid-game. Sometimes it will start quickly teleporting me around the scene too. Either the gyroscopic tracking freezes for a second (scene does not rotate when head is turned) or camera tracking will stop (rotation works but the scene moves with me when I move the location of my head). Since the day I received my Rift (CV1), I've been plagued with sensor/tracking and sound issues.
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